Getting Started With Ionic 2

Adam Costenbader JavaScript, Mobile, Technology Snapshot, Tutorial Leave a Comment

Everyone wants to have an “App” to represent them, their company, or just to perform some common task they might have in mind.

The problem with this is that there is so much to mobile app development. iPhone apps require that you have a Mac to compile them. Android apps have to deal with platform fragmentation. iPhone apps can mean working with Objective C, Android can mean Java– and if you aren’t a polyglot and fluent both these languages, you probably feel that mobile app development is quite the daunting task.

Luckily, though, there are other options to choose from – like the Ionic 2 framework. In this blog, we’ll show just how easy it is to get up and running with Ionic 2 by creating a reference mobile application. By the end of this blog, our application will have the ability to run in the browser, emulator, or be built-out to run on a device.



Getting Started Building 3D Simulations In Unity3D, Part 1

Greg Yotz .NET, Mobile, Technology Snapshot, Tutorial 2 Comments

Welcome to part one of a three-part blog series on Unity 3D. In this series, we will create a simple 3D game in Unity3D with rich controls. Part one will cover how to set up Unity3D. Part two will teach you how to control Unity3D using C#. The third and final post in this series will delve into actually making …



In Your Face! Figuring Out Apple’s Face Detection API

Derek Andre Mobile, Technology Snapshot, Tutorial 2 Comments

I am making a native iOS app that has face detection. Apple has an awesome image detection API that can find faces, barcodes, and even rectangular shapes in images or video frames. The API came out with iOS 5.0, but I thought that an updated example with Swift 2.2 and Xcode 7.3 would hopefully help people out. The code, located …