Decoding Mobile Development Options

Mike Cerny Mobile, Technology Snapshot, Xamarin Leave a Comment

It can be challenging to decide on the right strategy for reaching the mobile audience, though. If you decide an app is what you need, the next question is “what are my options?” In general terms, the types of mobile applications you could choose to build can be divided into three groups: vendor-native, cross-platform, and hybrid web.

In this post, we give an overview of the various mobile development strategies on our shortlist for enterprise clients to consider; for example, Xamarin, Flutter, React Native, and Ionic. For each tool, we give a brief introduction and highlight the key advantages and disadvantages found in implementing each mobile development approach.

Using C#, XAML + Uno Platform to Build One Codebase, Cross-Platform Apps

Rukesh Shrestha C#, Mobile, Problem Solving, Technology Snapshot 1 Comment

For more than a decade, we have been developing applications with C# and XAML. Throughout that time, the pair has really only been known for Desktop (WPF) and UWP applications.

Later came Xamarin, which utilizes C# as a unified language to share between all platforms. Then Xamarin.Forms was introduced, which was different in that it utilized XAML to develop the user interface with a single codebase for cross-platform (iOS, Android, UWP).

This progression has excited all the WPF developers out there. The only remaining platform left was web development. At one time, Silverlight was the option, but it was deprecated because of heavy loading and security concerns of browser plug-in solutions.

Then came the WebAssembly [also known as Web Assembly Modules (WASM)] that web browsers can directly execute without having to parse a source file.

In this post, we will discuss how to create a rich user browser interface using the cross-platform Uno Platform and WebAssembly technology. The example application will walk through building Models, ViewModel and View under a shared project that is common to all different platform-specific projects.

August 8th: Streamlined App Development with Xamarin.Essentials

Keyhole Software Community, Company News, Educational Event, Keyhole, Mobile, Xamarin Leave a Comment

The Keyhole Software team is excited to announce that we are to host and sponsor the upcoming Kansas City Mobile Developers Meetup on Thursday, August 8th. The August meetup of the educational user group will be led by Keyhole’s Mike Cerny with the topic focused on Xamarin.Essentials.

This meetup group discusses…

React Native With Expo

Lou Mauget JavaScript, Mobile, React, Technology Snapshot Leave a Comment

The React Native framework supports an installable mobile application created from JavaScript source code. It is not a React-based web app wrapper. It isn’t a code generator. There is no required application source code in Java, Objective-C, Swift, or Kotlin. Moreover, a single React Native application targets both iOS and Android devices.

In this blog, we show a quick-start that results in an executing application on a phone, within five minutes. That application is live-reloadable, native cross-platform, and written in JavaScript. It is not a web application.

Tastes Like Burning: An Example of ARKit and iOS Particle Systems

Derek Andre Mobile, Technology Snapshot Leave a Comment

We have reached a peak in computer science: I can make fire come out of my face. Apple has made it simple with an iPhone X to track a user’s face and use a particle systems file to add special effects.

In this post, I will demonstrate how to “breathe fire” using Xcode 9.4.1, Swift 4.1.2, and iOS 11.4.1 on my iPhone X. For this tutorial, you will need a physical device with a TrueDepth camera. The completed project is available on GitHub.

File -> New -> Project
A lot of iOS tutorials start off with creating a Single View Application. That can get boring. Luckily in this article….