Writing Games With Unity 3D in JavaScript and C# – Part 1

John Boardman .NET, Keyhole Creations, Tutorial, Unity3D Series 2 5 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Unity is a development environment for creating professional-level games. It is built on top of MonoDevelop, and utilizes it to achieve the deployment of the same code to many platforms. Unity comes in …

My Experience With FireDaemon Pro

Keith LaPee .NET, Development Technologies, Opinion Leave a Comment

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Introduction There’s a nifty piece of software I’ve run across called FireDaemon Pro – I’d love to share my experiences, as it’s a great tool to have in your tool pouch. The …

Modularization in TypeScript

Brett Jones .NET, Development Technologies, JavaScript, Tutorial, TypeScript 7 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.UPDATE: Check out the new GitHub project that accompanies this post: TypeScript Modularization Demo.  In my last post, I introduced TypeScript, Microsoft’s new offering which layers static typing on top of JavaScript. …

Introduction to TypeScript Language and Tooling

Brett Jones .NET, Development Technologies, HTML5, JavaScript, Tutorial 7 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.TypeScript, Microsoft’s new open source JavaScript derivative, brings static typing along with a number of conventional OOP features to the Wild West of JavaScript. Much like CoffeeScript, this syntactical cousin of Ruby …