MongoDB Geo-Spatial Mobile Demo

Lou Mauget Databases, Mobile, MongoDB 2 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Mongo: noun (pl mongo or mongos) – a monetary unit of Mongolia. Equal to one hundredth of a tugrik. Origin from Mongolian “silver” I’ve written about NoSQL DBMS [https://keyholesoftware.com/2012/10/01/is-nosql-the-sql-sequel/]. We know that …

Writing Games With Unity 3D in JavaScript and C# – Part 2

John Boardman .NET, HTML5, JavaScript, Keyhole Creations, Tutorial, Unity3D Series 2 3 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Welcome back for Part 2! We covered the following topics in Part 1 of this Unity 3D tutorial: Introduction to Unity Introduction to KeyShot Using multiple cameras to implement a background logo JavaScript and …

Writing Games With Unity 3D in JavaScript and C# – Part 1

John Boardman .NET, Keyhole Creations, Tutorial, Unity3D Series 2 5 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Unity is a development environment for creating professional-level games. It is built on top of MonoDevelop, and utilizes it to achieve the deployment of the same code to many platforms. Unity comes in …

Montage: A New Kid On The HTML5 Framework Block

Josh McKinzie Development Technologies, HTML5, Mobile 2 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.As the web continues to grow and the world continues to shrink, the demand for mobile applications abounds. But it’s not only mobile in the sense of smart phones and tablets, but …

Mobile HTML5 Enterprise Application Architecture

David Pitt Architecture, HTML5, JavaScript, Mobile, Tutorial 10 Comments

Attention: The following article was published over 11 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.If you’re thinking that you can prevent end-user demand for mobility, just remember this: when PCs were first introduced, IT attempted to hold them at bay. How did that work out? Mobile device …