Underscore is a JavaScript utility library with many useful functions to handle common programming use cases. In this blog, I discuss some of the more useful functions I have found inside of Underscore. Some of the benefits are less apparent in smaller and simpler code chunks. But, as the complexity of the code increases, this is where Underscore really shines as the useful toolbox that it is…
Getting Started With JHipster, Part 2
In part two of this series, we create a microservice architecture using JHipsterโs available options for doing so. There is quite a bit more work to do with this approach as compared with the monolithic approach. But, in the end, it pays off. You will see the benefits and flexibility in decoupling our different layers of our architecture. Each layer will not be dependent upon another to run. Let’s get started…
Getting Started With JHipster, Part 1
So, you want to stay on the leading edge of technology, but feel overwhelmed by all the moving parts. Youโre in luck! jHipster aims to make setting-up an app fairly painless.
In this jHipster series we are going to take you through, first, creating a monolithic application. Secondly, we will make an app in the microservices style. Last, weโll give you some tips and tricks for jHipster best practices. Let’s first begin with Part One…
Immutable Objects in JavaScript
There are very good reasons to use immutable objects in certain languages. In JavaScript, however, I’m still kind ofโฆ. meh.
In this blog post, I plan to discuss my reasonings with the hope that I might spark discussion on the use of Immutable Objects in JavaScript…
Building 3D Simulations In Unity3D, Part 3
Attention: This article was published over 10 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.Welcome to the final post in this three-part blog series on Unity 3D. In this series, we are creating a simple 3D game in …




