An Introduction To Underscore.js

Nick Brown Articles, BackboneJS, Development Technologies & Tools, JavaScript Leave a Comment

Underscore is a JavaScript utility library with many useful functions to handle common programming use cases. In this blog, I discuss some of the more useful functions I have found inside of Underscore. Some of the benefits are less apparent in smaller and simpler code chunks. But, as the complexity of the code increases, this is where Underscore really shines as the useful toolbox that it is…

Getting Started With JHipster, Part 2

Matt McCandless Angular, Articles, Development Technologies & Tools, Java, JavaScript, JHipster Series, Microservices, Spring Boot Leave a Comment

In part two of this series, we create a microservice architecture using JHipsterโ€™s available options for doing so. There is quite a bit more work to do with this approach as compared with the monolithic approach. But, in the end, it pays off. You will see the benefits and flexibility in decoupling our different layers of our architecture. Each layer will not be dependent upon another to run. Let’s get started…

Getting Started With JHipster, Part 1

Matt McCandless Angular, Articles, Development Technologies & Tools, Java, JavaScript, JHipster Series, Spring, Spring Boot Leave a Comment

So, you want to stay on the leading edge of technology, but feel overwhelmed by all the moving parts. Youโ€™re in luck! jHipster aims to make setting-up an app fairly painless.

In this jHipster series we are going to take you through, first, creating a monolithic application. Secondly, we will make an app in the microservices style. Last, weโ€™ll give you some tips and tricks for jHipster best practices. Let’s first begin with Part One…

Building 3D Simulations In Unity3D, Part 3

Greg Yotz .NET, Articles, Development Technologies & Tools, Unity3D Series Leave a Comment

Attention: This article was published over 10 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.Welcome to the final post in this three-part blog series on Unity 3D. In this series, we are creating a simple 3D game in …