Using Toastr With SignalR

John Holland .NET, Articles, ASP.NET, Development Technologies & Tools, Tutorial 2 Comments

When you submit data to the server within a Single-Page Application (SPA), you are not performing the usual form post of data that would generate a new page load. Rather, you send the data using AJAX and are able to parse the response returned by the API using JavaScript and can act accordingly. In the past, this would most likely come in the form of an alert or populating a div with the appropriate message. This approach did what I needed it to do, essentially notifying the user of success or failure and allowing them to move on with their work.

Enter Toastr. Now I can have a non-blocking, consistent way in which to display these messages to the user, that are styled respective to the type of message it is. This is where the story gets interesting. So with this easy to use, non-blocking, consistent way of displaying messages, you can pair it up with SignalR and provide that same messaging from the server-side.

In this blog, we will demonstrate the use of the Toastr messaging library and how, when you couple it with SignalR, it can provide you with an easy-to-use, consistent messaging alternative.

Web Development Business

Creating a SQL Database Project for Isolated Development

Rusty Divine .NET, Articles, Databases, Development Technologies & Tools, SQL, Tutorial 2 Comments

In this article you see how to create a database project that will let you quickly and consistently deploy a database to your local environment. This approach can help to solve some issues from team members interfering with each other’s work on a shared development database.

Then, in an upcoming article, we will show you how to take the next step to include this database project in your continuous integration process and deploy it to each environment up the chain to production so that you can eliminate the need for any direct interaction with database updates.

Building 3D Simulations In Unity3D, Part 3

Greg Yotz .NET, Articles, Development Technologies & Tools, Unity3D Series Leave a Comment

Attention: This article was published over 9 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.Welcome to the final post in this three-part blog series on Unity 3D. In this series, we are creating a simple 3D game in …

Controlling Unity3D Using C#, Part 2

Greg Yotz .NET, Articles, Development Technologies & Tools, Mobile, Tutorial, Unity3D Series 1 Comment

Attention: This article was published over 9 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.Welcome back! This is part two of a three-part blog series on Unity 3D. In part one we discussed how to get started with …

Getting Started Building 3D Simulations In Unity3D, Part 1

Greg Yotz .NET, Articles, Development Technologies & Tools, Mobile, Tutorial, Unity3D Series 2 Comments

Attention: This article was published over 9 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.Welcome to part one of a three-part blog series on Unity 3D. In this series, we will create a simple 3D game in Unity3D …