Explosive Tutorial With Unity3D and VRTK

Robert Rice .NET, Technology Snapshot, Tutorial Leave a Comment

Opinions on the emerging Virtual Reality market vary. One one end, there are those who say it’s just a gimmick and will pass shortly. On the other end, there are those who herald it as the birth pangs of a paradigm shift in how we interact with technology.

I sit somewhere in the middle. I own an HTC Vive and it is pretty dang awesome. The experience is not perfect, of course, but with interest growing and prices coming down, it’s just going to get better.

One expression of VR’s growing popularity is that Unity3D supports VR programming. And, with the free VRTK (Virtual Reality Tool Kit) framework, it’s becoming much easier to get started programming for VR. VRTK implements many basic components, such as various movement implementations, object interaction, and projectiles.

Working on a fun little side project, I noticed one implementation it did not have: a virtual reality bomb. So, I set upon to create one myself. This post details the process I went through for creating a timed, throwable, explosive object for virtual reality using Unity3D & VRTK.



Getting Started Building 3D Simulations In Unity3D, Part 1

Greg Yotz .NET, Mobile, Technology Snapshot, Tutorial 2 Comments

Welcome to part one of a three-part blog series on Unity 3D. In this series, we will create a simple 3D game in Unity3D with rich controls. Part one will cover how to set up Unity3D. Part two will teach you how to control Unity3D using C#. The third and final post in this series will delve into actually making …



Writing Games With Unity 3D, Part 3 – Mobile!

John Boardman .NET, Mobile, Technology Snapshot, Tutorial 9 Comments

Part 3 of this blog series is going to be a fun one because we’re going beyond PC/Mac and beginning to support iOS and Android! Unity 4 made this possible by altering the basic version of the license for these platforms to be free (THANK YOU!). I learned a lot through this process and wanted to share it with all …