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Greg Yotz

Greg Yotz is a software architect at Keyhole Software with 10 years of experience in cross-platform development. He has a big passion for 3D development, and is an avid aviation enthusiast and gamer.

Building 3D Simulations In Unity3D, Part 3

Greg Yotz .NET, Development Technologies, Unity3D Series Leave a Comment

Attention: The following article was published over 8 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Welcome to the final post in this three-part blog series on Unity 3D. In this series, we are creating a simple 3D game in Unity3D with rich controls. Part one covered how …

Controlling Unity3D Using C#, Part 2

Greg Yotz .NET, Development Technologies, Mobile, Tutorial, Unity3D Series 1 Comment

Attention: The following article was published over 8 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Welcome back! This is part two of a three-part blog series on Unity 3D. In part one we discussed how to get started with Unity 3D. Now, moving along, we are going …

Getting Started Building 3D Simulations In Unity3D, Part 1

Greg Yotz .NET, Development Technologies, Mobile, Tutorial, Unity3D Series 2 Comments

Attention: The following article was published over 8 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Welcome to part one of a three-part blog series on Unity 3D. In this series, we will create a simple 3D game in Unity3D with rich controls. Part one will cover how …