Multiple Emulators with VS Code

Multiple Emulators with VS Code

John Hoestje Articles, Programming, Tutorial 2 Comments

Recently, I was joking with some team members, trying my best to get someone to develop a VS Code plugin for me that would allow VS Code to simultaneously connect to multiple Android emulators.

I was working on some font sizing issues in Flutter and needed to test the changes on multiple device viewport sizes. Needless to say, it was taking too much time to ramp various Android emulators up and down.

Later that day, I decided to start playing with the debugger and emulator options, with no expectations of finding anything substantial. Sometimes throwing something against the wall to see if it sticks provides the best surprises!

3D Geospatial Rendering with Cesium

CesiumJS 3D Geospatial Rendering

Lou Mauget Articles, Development Technologies & Tools, JavaScript, Programming, Tutorial Leave a Comment

This blog is a brief overview of CesiumJS, a cool JavaScript client library for visualizing a geospatial Earth map, including artifacts (both real and generated).ย They eat their own dog food, so their homepage has a declaratively-rendered spinning globe by Cesium.

CesiumJS has a higher-level Entity API as well as a lower-level Primitive API. The API doc can be found here. I’ll point out a couple of interactive source examples that use the entity API; most Cesium apps use it. Cesium also provides open specification 3D Tiles to load, render, and cache on-demand terrain features, artifacts, and building renditions for surface viewing.

There is no IDE or download needed to interact with the material mentioned in this overview. You can interact with the material mentioned with your browser.

Intro to Vite

An Introduction To Vite

Josh Green Articles, JavaScript, Tutorial Leave a Comment

In this blog, I’ll be introducing Vite, a JavaScript build tool that strives to be a faster and leaner development experience for modern web projects.

I found Vite while browsing a Reddit thread and saw several users that were very happy with the technology, so I decided to give it a try myself. I’ve found Vite to be extremely fast, which lends well to making little tweaks and adjustments to the code (even in large applications) and seeing those changes very quickly. But be forewarned, Vite is relatively new and can be temperamental.

Automating Flutter Deployments: Part 1 – Fastlane Configuration

Rachel Walker Articles, Automation, Development Technologies & Tools, Flutter, Tutorial Leave a Comment

This blog is Part 1 of a three-part series exploring automating Flutter CI/CD on CircleCI. This post covers setting Fastlane to build and deploy applications, Part 2 will outline automating screenshot capture and test runs, and Part 3 will discuss configuring CircleCI to automate these processes.

The documentation for configuring Fastlane for Flutter is fairly comprehensive, however now that I have done it once, there are some things I wish I had known. As mentioned, this blog post will go through the steps for setting up Fastlane to run locally and provide some advice and resources for structuring the setup to easily migrate to a CI/CD platform.

Scripting Development Environment Setup with tmux

Scripting Development Environment Setup with tmux

Rachel Walker Articles, Development Technologies & Tools, Programming, Tutorial Leave a Comment

Recently, I found myself in a position that developers often face โ€“ setting up a complicated local development environment.

My mission: get 8-10 local services up and running using a variety of technologies to test my code prior to merging to a shared environment. Armed with several outdated READMEs, my terminal, and some dire warnings about which services would likely crash my machine, I dove in.

The following blog is my story of writing scripts that utilize tmux to impose some order on the setup process.