KHS Guitar Tuner Pro: New Release

KeyholeSoftware.Dev Releases Mobile KHS Guitar Tuner Pro

Keyhole Software Articles, Company News, Flutter, Keyhole Creations, Mobile Leave a Comment

The KeyholeSoftware.dev team is proud to announce the launch of a new mobile application, a cross-platform Flutter app that assists guitarists with a variety of different tuning setups called KHS Guitar Tuner Pro. With its versatile features and user-friendly interface, this application is a vital tool for musicians of all skill levels.

The Flutter-based, mobile application is now available for download on the Apple App Store and Google Play Store. Download it and begin using the tool for free today.

Turborepo: Turbocharging Monorepo Development

Turborepo: Turbocharging Monorepo Development

Brian Buchta Articles, JavaScript, TypeScript Leave a Comment

Software development is an ever-evolving space where languages, tools, and best practices can rapidly change based on the market. Yet there is always a race to do things faster and better than before.

Today, I will be introducing you to Turborepo, a tool that helps manage JavaScript and TypeScript monorepos by leveraging build techniques to avoid duplicate work and maximize multitasking at scale. But first, there may be a couple of questions you’re asking yourself. What is a monorepo, and why use Turborepo?

3D Geospatial Rendering with Cesium

CesiumJS 3D Geospatial Rendering

Lou Mauget Articles, Development Technologies & Tools, JavaScript, Programming, Tutorial Leave a Comment

This blog is a brief overview of CesiumJS, a cool JavaScript client library for visualizing a geospatial Earth map, including artifacts (both real and generated). They eat their own dog food, so their homepage has a declaratively-rendered spinning globe by Cesium.

CesiumJS has a higher-level Entity API as well as a lower-level Primitive API. The API doc can be found here. I’ll point out a couple of interactive source examples that use the entity API; most Cesium apps use it. Cesium also provides open specification 3D Tiles to load, render, and cache on-demand terrain features, artifacts, and building renditions for surface viewing.

There is no IDE or download needed to interact with the material mentioned in this overview. You can interact with the material mentioned with your browser.

tRPC: Building type-safe APIs with TypeScript

tRPC: Building Type-Safe APIs with TypeScript

Jake Everhart API Development, Articles, Development Technologies & Tools, GraphQL, JavaScript, TypeScript Leave a Comment

Over the years, we’ve seen many approaches to HTTP API design. While REST APIs are still very popular throughout the industry, they offer no inherent guarantees that the client’s assumptions about the response structures will be valid.

GraphQL fills this gap to an extent by allowing client-side code greater control over the resulting structures but at the cost of added complexity. RPC (remote procedure call) frameworks attempt a different solution by sharing generated type definitions between the client and server implementations. What if there was a way to achieve the type safety of RPC by simply inferring the type definitions from the server’s code?

Enter tRPC. Since JavaScript (and specifically TypeScript) can already span across client and server implementations, tRPC allows a client to directly consume structures defined by the server’s exposed procedures. Essentially, you import your dependencies from the server to access these procedures, their return types are inferred and checked at build time, and your client code can confidently consume the returned data.

In this post, we’ll look at how it achieves these goals and what limitations it places on your project stack.