I introduce the process I went through to diagnose the bug and determine the correct integration test solution to fix it the right way. In doing so, I had to create a test that accurately reproduced the scenario my service was experiencing in PROD. I had to create a fix that took my test from failing to passing. And finally, I worked to increase confidence in the correctness of code for all future releases, which is only possible through automated testing.
GrokOla Releases New UML Design Feature
Attention: This article was published over 10 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.We’re happy to announce the release of a UML Modeling design feature on GrokOla, the tribal knowledge wiki for development teams. GrokOla users have always …
Sanitize: Good for Beer, Good for Data
When it comes to brewing, one of the most critical considerations is sanitization. The same fact can be said for development. In brewing you can introduce unintended flavors, create a lesser end product, or completely ruin your hard work. With development, you can introduce inaccuracies or bad data, errors can be caused or exposed to attack, and security holes can be created.
With best practices in sanitization, we can all enjoy better applications and better beer. In this blog, I discuss the importance of data sanitization in development (with tips for success), with parallels to sanitization in brewing.
MockOla Design Tool Reveals New UI And UML Diagram Palette
We’re happy to announce that significant feature and user interface improvements are now available on MockOla. MockOla is a rapid design tool with a drag-and-drop element editor for concept designs, user interfaces mockups, and wireframes. In this new version of MockOla, a new user interface has been revealed and UML modeling palettes have been added.
Building 3D Simulations In Unity3D, Part 3
Attention: This article was published over 10 years ago, and the information provided may be aged or outdated. While some topics are evergreen, technology moves fast, so please keep that in mind as you read the post.Welcome to the final post in this three-part blog series on Unity 3D. In this series, we are creating a simple 3D game in …





