About the Author
John Boardman

John Boardman

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John is a Sr. Keyhole Consultant with 20+ years of experience in C, C++, Java, and IoT enterprise software design and development. Also currently writing a multi-platform, multi-user game in Unity3d (and server in Java) and have written custom graphical game engine clients in C and C++ on several platforms.

Building Applications Using the backbone.khs Framework Extension

John Boardman BackboneJS, Development Technologies, JavaScript, Node.js Leave a Comment

Backbone is a very powerful application development framework. However, it can be a little “close to the metal” in terms of how much work is needed to produce a working application with it. I see Backbone as a low level framework that could use some help in making it a bit easier and faster to use.

Keyhole has released an extension to help! The backbone.khs framework extension npm module (available by clicking the link) does its best to minimize the work necessary to get a Backbone application up and running.

The extension makes it easier to deal with:
• browser history
• root level non-Model Object implementation
• caching
• session support
• regions (which break pages up into more workable segments)
• a top-level Application object to manage the application
• modules to help with page and URL routing
• a Backbone View extension to seamlessly integrate Backbone Stickit and make Marionette templates easier
• a Collection View to enhance working with groups of items.

In this blog, I’ll describe these enhancements with some code examples…

Whirlpool: Microservices Using Netty And Kafka

John Boardman Development Technologies, Java, Microservices, Tutorial 2 Comments

Attention: The following article was published over 7 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Introduction Update! Whirlpool now uses the “just released” Netty version 4.1.3. The great news about this is the upgrade required zero code changes, just update the pom and rebuild! In my last …

Netty: A Different Kind of Web(Socket) Server

John Boardman Development Technologies, Java 9 Comments

Attention: The following article was published over 8 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Netty is used today in all kinds of applications, all over the Internet, to handle thousands (if not millions) of chat conversations, multiplayer games including Minecraft, Twitter, and many other applications. However, it …

Using Handsontable Inside jQuery Tabbed Dialogs

John Boardman Development Technologies, JavaScript, Tutorial Leave a Comment

Attention: The following article was published over 9 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Update 12-9-2014  – See the end of the article for the PHP/Server Side code! Handsontable is a minimalistic Excel-like data grid editor for HTML, JavaScript & jQuery. I came across it while looking for a ready-made, …

Writing Games With Unity 3D, Part 3 – Mobile!

John Boardman .NET, Development Technologies, Mobile, Tutorial 9 Comments

Attention: The following article was published over 10 years ago, and the information provided may be aged or outdated. Please keep that in mind as you read the post.Part 3 of this blog series is going to be a fun one because we’re going beyond PC/Mac and beginning to support iOS and Android! Unity 4 made this possible by altering …